[GUIDE] Blitz SG kit guide

NobodyTotally Jul 19, 2025 4:22 AM 85

This guide is inspired off this hypixel thread:

https://hypixel.net/threads/blitz-survival-games-kit-guide.2631215/ 

Picking a kit in Blitz SG can be hard when there's so many options. To help you out, I decided to make this kit guide, to rank how good kits are in different aspects and how broad their play style is.

How ratings work:

Kit ranking has 7 categories. Each category has a certain amount of points based on the importance of the category (max points are listed after the category). Any special enchantments on armor count towards the armor potential category.

The armor potential category is based on how much more potential the kit armor has over the max armor you get in chests, which is a gold/chain/iron helmet, an iron chestplate, chain leggings, and iron boots, which totals to 6 armor bars. Armor with protection levels will be converted into the approximate amount of armor bars.

Base armor (5 points)
5 points: 7+ armor bars
4 points: 6-7 armor bars 
3 points: 5-6 armor bars 
2 points: 4-5 armor bars 
1 points: 2-4 armor bars
0 points: 0-2 armor bars

Sidenote: How much the protection enchantments protects is random, so this guide uses the average damage reduction. Calculations can be found here: https://hypixel.net/threads/guide-epf-and-you-a-comprehensive-guide-to-epf-armor-enchants.151356/ 

Melee weapon (6 points)
6 points: +6 damage or higher weapon
5 points: Sharpness 5 weapon 
4 points: Clean stone sword 
3 points: Stone sword equivalent (not enchantable)
2 points: Wood/gold sword with sharpness 1
1 point: Any other weapon under +5.25 damage
0 points: No melee weapon

Ranged weapon (5 points)
5 points: Strong bow with decent amount of arrows 
4 points: Good bow with decent amount of arrows 
3 points: Low use Strong bow with enough arrows for uses
2 points: Bow with arrows
1 point: Bow or arrows

Armor potential (4 points)
4 points: 1 extra armor bar
3 points: 0.5 extra armor bars with more than 1 level of protection 
2 points: 0.5 extra armor bars 
1 point: Significant bonus enchantments (blast protection X, feather falling X, protection on non diamond pieces, etc.)
0 points: No armor potential or only minor bonus enchantments

Mobs (3 points)
3 points: Significant game impacting mobs
2 points: Mobs that impact the game
1 point: Mobs with a low impact
0 points: No mobs

Potions/Misc (5 points)
5 points: Extreme play style changing utility
4 points: Strong utility 
3 points: Useful utility 
2 points: Minor utility 
1 point: Potentially useful extra items
0 points: No potion or extra items

Food (1 point)
1 point: Food is given
0 points: No food

Warlock

Base Armor (5 points) 4 points 
6 armor bars with 2 levels of protection

Weapon (6 points) 4 points 
Stone sword (clean)

Ranged weapon (5 points) 0 points

Armor potential (4 points) 4 points 
1 extra armor bar
2 levels of protection

Mobs (3 points) 0 points

Potions/Misc (5 points) 4 points 
3 splash potions of strength 1 and slowness 1 for 7 seconds

Food (1 point) 0 points

Total: 16 points

Archer

Base Armor (5 points) 4 points 
4.5 armor bars with 3 levels of protection

Weapon (6 points) 1 point 
Wood sword (clean)

Ranged weapon (5 points) 5 points 
Power 2 bow, 48 arrows

Armor potential (4 points) 4 points 
0.5 extra armor bars
3 levels of protection

Mobs (3 points) 0 points

Potions/Misc (5 points) 0 points

Food (1 point) 0 points

Total: 14 points

Baker

Base Armor (5 points) 2 points
4 armor bars with 2 levels of protection

Weapon (6 points) 6 points 
Iron sword (unbreaking 1)

Ranged weapon (5 points) 0 points

Armor potential (4 points) 1 points
2 levels of protection

Mobs (3 points) 0 points

Potions/Misc (5 points) 5 points 
3 splash potions of absorbtion 1 and resistance 1 for 8 seconds 
Golden apple
5 cakes
Cakes cannot be broken after they are placed, they can only be eaten

Food (1 point) 1 point 
32 bread

Total: 15 points

Creeper

Base Armor (5 points) 4 points 
6 armor bars with 1 level of protection

Weapon (6 points) 4 points 
Stone sword (clean)

Ranged weapon (5 points) 0 points

Armor potential (4 points) 4 points 
1 extra armor bar
1 level of protection 
10 levels of blast protection

Mobs (3 points) 2 points 
6 creeper spawn eggs

Potions/Misc (5 points) 1 point
12 TNT

Food (1 point) 0 points

Total: 14 points

Astronaut

Base Armor (5 points) 5 points
6.5 armor bars with 3 levels of protection

Weapon (6 points) 4 points 
Stone sword (clean)

Ranged weapon (5 points) 0 points

Armor potential (4 points) 2 points 
3 levels of protection 
3 levels of blast protection 
10 levels of feather falling 
The feather falling boots completely remove all fall damage, even the damage tick that messes with movement.

Mobs (3 points) 0 points

Potions/Misc (5 points) 3 points 
4 splash potions of resistance 1 for 16 seconds

Food (1 point) 0 points

Total: 14 points

Shadow Knight

Base Armor (5 points) 3 points 
4 armor bars with 7 levels of protection (prot 5 = 7 levels)

Weapon (6 points) 6 points 
Iron sword (unbreaking 1)

Ranged weapon (5 points) 0 points

Armor potential (4 points) 2 points 
Wither skeleton skull with protection 5 and feather falling 4, about as good as a diamond helmet, or 0.5 extra armor bars

Mobs (3 points) 0 points

Potions/Misc (5 points) 4 points 
4 splash potions of blindness 1 for 6 seconds
These potions are a 3-in-1 payload. They prevent crits, obscure vision, and prevent sprinting (but it doesn't stop the enemy's sprint if they were already sprinting).

Food (1 point) 0 points

Total: 15 points

Knight

Base Armor (5 points) 5 points 
5.5 armor bars with 9 levels of protection 
Weapon (6 points)

Weapon (6 points) 6 points 
Iron sword (unbreaking 1)

Ranged weapon (5 points) 0 points

Armor potential (4 points) 1 points
2 levels of protection

Mobs (3 points) 0 points

Potions/Misc (5 points) 3 points 
Golden apple

Food (1 point) 1 point 
2 golden carrots

Total: 16 points

Horsetamer

Base Armor (5 points) 4 points 
5.5 armor bars with 3 levels of protection

Weapon (6 points) 6 points 
Diamond axe (infinity 1)

Ranged weapon (5 points) 0 points

Armor potential (4 points) 3 points 
0.5 extra armor bars 
2 levels of protection

Mobs (3 points) 3 points 
Horse spawn egg (saddle is already equipped)
Diamond horse armor

Potions/Misc (5 points) 0 points
Saddle (extra)

Food (1 point) 1 point 
10 apples
Right clicking the apples onto the horse heals it

Total: 17 points

Snowman

Base Armor (5 points) 3 points 
4.5 armor bars with 3 levels of protection

Weapon (6 points) 6 points 
Diamond axe (clean)

Ranged weapon (5 points) 0 points

Armor potential (4 points) 2 points
3 levels of protection 
3 levels of projectile protection

Mobs (3 points) 3 points 
4 snowman spawn eggs
The snowmen effectively rod your enemy for you with their snowballs

Potions/Misc (5 points) 3 points 
64 snowballs (a modded stack of 64, not separate stacks of 16)
Like a fishing rod, the snowballs can be used to start a combo, or just stall your enemy

Food (1 point) 1 point 
10 carrots

Total: 18 points

Pigman

Base Armor (5 points) 4 points 
5 armor bars with 5 levels of protection

Weapon (6 points) 6 points 
Gold sword (sharpness 2, unbreaking 10)

Ranged weapon (5 points) 0 points

Armor potential (4 points) 1 point
1 levels of protection 
8 levels of fire protection

Mobs (3 points) 2 points 
Zombie pigman spawn egg

Potions/Misc (5 points) 3 points 
4 splash potions of instant damage 1
Splashing these potions onto the zombie pigman heals it
The pots can also be used to start a combo

Food (1 point) 0 points

Total: 16 points

Wolftamer

Base Armor (5 points) 4 points 
4.5 armor bars with 8 levels of protection (prot 4 = 5 levels)

Weapon (6 points) 4 points 
Stone sword (clean)

Ranged weapon (5 points) 0 points

Armor potential (4 points) 4 points 
0.5 extra armor bars 
4 levels of protection

Mobs (3 points) 3 points 
5 wolf spawn eggs

Potions/Misc (5 points) 0 points

Food (1 point) 1 point 
24 rotten flesh(can heal the wolves)

Total: 16 points

Blaze

Base Armor (5 points) 3 points 
5 armor bars with 1 level of protection

Weapon (6 points) 6 points 
Iron sword (unbreaking 1)

Ranged weapon (5 points) 0 points

Armor potential (4 points) 1 point 
1 level of protection 
16 levels of fire protection

Mobs (3 points) 3 points 
5 blaze spawn eggs

Potions/Misc (5 points) 3 points 
Fire aspect 1 stone axe (6 uses)

Food (1 point) 0 points

Total: 16 points

Scout

Base Armor (5 points) 1 point 
3.5 armor bars

Weapon (6 points) 1 point 
Wooden axe (clean)

Ranged weapon (5 points) 0 points

Armor potential (4 points) 0 points 
2 levels of aqua affinity

Mobs (3 points) 0 points

Potions/Misc (5 points) 5 points 
5 potions of speed 2 for 23 seconds
3 splash potions of slowness 1 for 8 seconds 
2 potions of regeneration 1 for 10 seconds

Food (1 point) 0 points

Total: 7 points

Slimeyslime

Base Armor (5 points) 2 points 
4.5 armor bars

Weapon (6 points) 6 points 
Diamond axe (knockback 1)

Ranged weapon (5 points) 0 points

Armor potential (4 points) 1 point 
20 levels of projectile protection 
4 levels of feather falling

Mobs (3 points) 2 points 
4 slime spawn eggs

Potions/Misc (5 points) 3 points 
4 splash potions of slowness 1 for 8 seconds

Food (1 point) 0 points

Total: 14 points

Meatmaster

Base Armor (5 points) 3 points 
3.5 armor bars with 6 levels of protection (prot 4 = 5 levels)

Weapon (6 points) 6 points 
Iron sword (looting 3)

Ranged weapon (5 points) 0 points

Armor potential (4 points) 4 points 
0.5 extra armor bars
5 levels of protection

Mobs (3 points) 1 point 
5 cow spawn eggs
The cows can be used as meatshields to block rod hits and bow shots. The pig will be mentioned in the Potions/Misc section.

Potions/Misc (5 points) 2 points
Carrot on a stick
Saddle
While riding the pig, you take no knockback, allowing for a legitimate antikb strat. This is why the pig is classified as utility.

Food (1 point) 1 point 
28 steak

Total: 17 points

Armorer

Base Armor (5 points) 5 points 
3.5 armor bars with 14 levels of protection (prot 4 = 5 levels)

Weapon (6 points) 1 point 
Wood sword (unbreaking 3)

Ranged weapon (5 points) 0 points

Armor potential (4 points) 1 point
4 levels of feather falling (It says 10, but it's actually 4)
10 levels of fire protection 
10 levels of blast protection 
10 levels of projectile protection

Mobs (3 points) 0 points

Potions/Misc (5 points) 0 points

Food (1 point) 1 point 
12 cookies

Total: 8 points

The disclaimer of this kit guide is that it doesn't measure how "good" the kit is, but rather how broad the play style is. The true design of the grading system is to show what kit focused on what aspect of the game, and what kits have a broader play style. So when choosing a kit, decide which categories are most important to you and choose off that.

Kits ranked by points
More points doesn't necessarily mean better. The more points, the more diverse the play style, the less points, the more defined the play style

Whole lotta variety
Snowman (18)
Horsetamer (17)
Meatmaster (17)

High variety
Pigman (16)
Blaze (16)
Warlock (16)
Wolftamer (16)
Knight (16)

Low variety
Shadow Knight (15)
Baker (15)
Creeper (14)
Astronaut (14)
Slimeyslime (14)
Archer (14)

Single aspect
Armorer (8)
Scout (7)

That's it. Feel free to comment your thoughts on this below. If you have any questions, I would be happy to answer them.

Jul 19, 2025 4:22 AM
TheExistant
TheExistant
Majestic Epic

Is this a copy-paste from a random hypixel review Lmao?

Jul 19, 2025 4:25 AM

No, but it's inspired by one. Archmc blitz kits are different from hypixel. Although I used the same grading format and copied the rubric, the grading is original.

Jul 19, 2025 4:26 AM

Amma also make that clear so I don't get smoked for plagiarism

Jul 19, 2025 4:31 AM
TheExistant
TheExistant
Majestic Epic

Smokes NobodyTotally for plagiarism

Jul 19, 2025 4:37 AM

D: aw man

Btw I made it clear this was inspired off a hypixel thread, I put the link at the top of the guide.

Jul 19, 2025 4:42 AM
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